﻿using UnityEngine;
using System.Collections;
using System;
 

public class PlayerManagerDemo : MonoBehaviour {
    [SerializeField]
    private string _playerName="Test Player";
    [SerializeField]
    private float _playerHealth=45;
    [SerializeField]
    private int _playerHighScore=400;

  
    public string playerName{ get { return _playerName; } set { _playerName = value; } }
    public float playerHealth { get { return _playerHealth; } set { _playerHealth = value; } }
    [SerializeField]
    public int playerHighScore { get { return _playerHighScore; } set { _playerHighScore = value; } }
     
}
